Eye Tracking in Game-based Learning Research and Game Design

نویسندگان

  • Kristian Kiili
  • Harri Ketamo
  • Michael D. Kickmeier-Rust
چکیده

The challenge of educational game design is to develop solutions that please as many players as possible, but are still educationally effective. Educational game designers need to understand how users interact with different types of user interfaces and how this interaction affects users’ educational experiences and effectiveness of learning. In this research we utilized eye tracking method in order to explore the game-based learning process and the perception of user interfaces of four educational games. Based on perceptual data we evaluated the playing behavior of 43 Finnish and Austrian children aged from 7 to 13. The results indicated that players’ perception patterns varied a lot and some players even missed relevant information during playing. The results showed that extraneous elements should be eliminated from the game world in order to avoid incidental processing in crucial moments. Animated content easily grasps player’s attention, which may disturb learning activities. Especially low performers and inattentive players have difficulties in distinguishing important and irrelevant content and tend to stick to salient elements no matter of their importance for a task. However, it is not reasonable to exclude all extraneous elements because it decreases engagement and immersion. Thus, balancing of extraneous and crucial elements is essential. Overall, the results showed that eye tracking can provide important information from game based learning process and game designs. However, we have to be careful when interpreting the perceptual data, because we cannot be sure if the player understands everything that he or she is paying attention to. Thus, eye tracking should be complemented with offline methods like retrospective interview that was successfully used in this research.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Design and Trial of an Educational Game Based on a Fifth Grade Course

 The Design and Trial of an Educational Game Based on a Fifth Grade Course Y. MahdaviNasab H. Fardaanesh, Ph.D. E. Talaa’ee, Ph.D. J. Haatami, Ph.D. Games as enjoyable activities are of special interest to children, and their use as instructional tools can lead to better learning. In order to design and develop such a game from a constructivist perspective, one of ...

متن کامل

Eye-Tracking Method’ Usage for Understanding the Cognitive Processes in Multimedia Learning

Introduction: Designing multimedia learning environments should consist of the evidence-based study and principals about the human learning process. Eye tracking is a way based on the learner processing of learning materials which presented in multimedia learning environments. The aim of the study was to examine the use of the eye-tracking method to investigate the cognitive processes in m...

متن کامل

NeuroTracker Three-Dimensional Multiple Object Tracking (3D-MOT): A Tool to Improve Concentration and Game Performance among Basketball Athletes

Background. Basketball is a dynamic sport where athletes are expected to observe the fast movements of team players and opponents in a performance. This condition requires a collective focus on the stipulated tasks, to achieve peak performance. Besides, training is frequently performed to improve concentration and athlete performance. This instigates the need for technology-based methods, inclu...

متن کامل

An Adaptive Learning Game for Autistic Children using Reinforcement Learning and Fuzzy Logic

This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itsel...

متن کامل

Studying computer game learning experience through eye tracking

The use of computer games has been a popular but controversial issue. Dickey (2005) points out that instructional technologists are prepared to borrow techniques from various fields of media such as film, television and comics. Computer games, however, are ignored in terms of advancing new methods for instructional models despite a body of research on computer games and the availability of edut...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2014